Feb 7, 2017







3D_printed Tower lamp 

This lampshade was designed using one my parametric systems for building design. It consists of an adaptive growth system applied to a tower base morphology.

Available here

The Instructable here

Dec 9, 2016

3D printed lamp sketches 005





Nov 17, 2016

3D printed lamp sketches 004








Oct 26, 2016

3D printed lamp sketches 003





Oct 14, 2016

3D printed lamp sketches 002

Sep 2, 2016



3D printed lamp sketches 001

Sep 1, 2016



concept for a Butterfly Vivarium 

Mar 25, 2016



The design consists of a shell structure and obelisk that conjures up Venetian architecture. While the arches present in both structures allude to the Baroque époque, the components of the shell remind one of the colorful Venetian roofs. The Obelisk is a hierarchical element performing as a point of reference at a distance similar to St Mark’s Clocktower. The fact Venice has hosted vanguard architectures throughout its Biennales is reflected in the overall morphology, design method and fabrication technique used here. Planes of water fuse reflections of both the existing and the new.
Location: Marco Polo airport entrance, Venice


Feb 28, 2016

Concept for a shell structure 002

Jan 31, 2016

Adaptive Growth 002

Isosurface generated from a particle-branch system which represents growth of a virtual organism on the human body
Adaptive growth 001

Concept for a house 

Feb 21, 2015


Bamiyan Cultural Center_ Afghanistan

Nov 26, 2014

Studies for an organic structure



                             


Sep 10, 2014


                                                       

 System for a shell structure

Dec 8, 2013


Concept for a facade

Apr 4, 2013



The design consists of a table generated from a double curved grid structure made of interlocking flat glass. Although the system requires a simple assembly technique for fabrication, the formal outcome reveals qualities of curved glass as well as a degree of complexity in the resulting smooth structure.
The Double Curvature Design has been selected as one of the 30 designs that will be displayed at the temporary exhibition "Re-Craft Design" during the Fuori Salone 2013 (known also as Milano Design Week 2013), one of the most important events in the world related to industrial design and furniture. 
Re-Craft Design at Fuorisalone 2013,  9 - 14 April 2013, Temporary Museum for New Design, Basement - Superstudio Più, Via Tortona 27, Milan


renders by Carlos Escobar         

Mar 15, 2013

 

Our proposed Collider Activity Center is generated in a hexagonal forcefield from which park and buildings emerge as a result of requisite collisions between program activities. Project morphology is continually expanding and contracting in catalyzing the various hosted activities: it enables convergence at the Center Hall attractor point and subsequent expansion toward park and landscape. Systematic differentiation in the hexagonal modules drives a density increase toward Center Hall, from where buildings emerge, and subsequently a gradual decrease toward the park and Ropetopia, thus generating a wide grid for open space structures such as the Stage and Pool.
The complex consists of three volumes embedded in a central membrane, a lightweight structure that functions as a Greenhouse in winter as well as a roof for Center Hall, mediating public space between site, park, and buildings. In the first building are the climbing walls, bouldering area, and roof bar terraces which are strategically located to allow viewing of climbers and Vitosha Peak. The second building houses the Funtopia. The third hosts a spa and fitness center on the first floor, a multi-functional recreation center on the second, and administration offices on the third.
In association with Carlos Andres Escobar